#pragma once
#include "resmanager.h"
#include "movable.h"

namespace RenderSystem
{

	class Mesh;

	class MeshManager :
		public ResManager
	{
	public:

		MeshManager(void);
		virtual ~MeshManager(void);

		//resource manager interface
		virtual const String& GetResType( void ) const;

	protected:

		virtual Resource* _CreateImp( const String& strResId );
	};

}